The Teen Patti
Teen Patti Overview - Variations
Best of Four
Each player is dealt four cards from which they must make the best possible three-card hand.
Low Ball
Similar to lowball in poker, the rankings of the card combinations are reversed: The least ranking combination has the highest rank and vice versa.
Example: If A-Q-3 and A-K-2 are compared in normal game A-K-2 is the winner <both have A but K is higher than Q> but in lowball A-Q-3 is the winner <both have A but Q is lower than K>. 3-2-5 is the best hand in this game.
Wild Draw
After dealing, the dealer chooses one card at random to be the wild card and designates all other cards of the same rank as regular cards.
Low Wild
The lowest card of each player (and all other cards of that rank) are wild cards, but only in that player's hand. The pair formed by the two lowest cards is regarded as two wild cards.
High wild
Each player's highest-ranking card (and all other cards of that same rank) are wild cards in that player's hand only. If the two highest cards are a pair then that pair is considered as two wild cards.
Two-lowest wild
Each player is dealt four cards and the two lowest cards taken together forms a virtual wild card in that player's hand only. If the two lowest cards are a pair then that pair may be considered as a single wild card. In this version, if the two middle rank cards are a pair, then the player does not have any wild cards.
Bust card draw
The dealer pulls out one card at random after dealing and nominates all other cards of the same rank as bust cards. Any player holding any of the bust cards has to fold.
Stud
This variation is similar to stud poker. Each player receives a preset mix of combination of face-down and face-up cards. The cards dealt face down to each individual player are called hole cards (which in poker gave rise to the common English expression "ace in the hole", suggesting that one has something valuable that is not apparent to others). The cards dealt face-up are called street cards.
Different versions in this variation include three-card stud, where each player is dealt two face-down cards and one face-up card, and five-card stud (not to be confused with the poker variant of the same name), where each player is dealt two face-down cards and three face-up cards; some versions of five-card may require players to compulsorily select one face-down cards and any two face-up cards to make a three-card hand.
A number of face-up community cards are then handed to the centre of the table, each of which can be utilised by one or more players to create a three-card hand. Each player is first dealt an incomplete hand of face-down cards. Texas hold 'em poker served as the model for this version.
Version are
Three-card community: Each player receives two face-down cards before the community card is dealt face-up.
Five-card community: Each player receives two face-down cards, then the community receives three face-up cards. Players may be forced to choose any one face-down card and any two face-up cards in some variations of this game in order to form a three-card hand.
Draw
Each player is handed a full hand, and players are typically able to alter their hand by discarding undesired cards and being dealt new ones before (or after, but not both) placing a wager. Players can be required to "buy" or "purchase" the new cards by contributing a predetermined sum to the pot for each new card. Another kind of draw gives participants up to three chances in the first three rounds of betting to buy and alter their hand, one card at a time.
High low split
The player with the best conventional hand in adolescent patti games takes home the entire pot. The lowest hand wins the pot in lowball versions. The player with the best traditional hand (referred to as the high hand) and the player with the worst traditional hand (referred to as the low hand) split the pot in high-low split games. Contrary to the conventional or lowball form, where there are often only two players still in play at "show," in this variation there may be several players still in the game. There are no sideshows, and participants might choose to forego wagering by folding. Before the showdown, there are often three or four mutually agreed-upon rounds of betting during which no participant withdraws. Also, There is a maximum of six to ten betting rounds, after which there must be a showdown.
High-low split games can be played using either the "declaration" or "cards speak" strategies. In a declaration game, each player indicates whether he wants to compete for the high hand or the low hand (verbally or with markers like chips). The hands with the lowest ranking among those who declared low and the greatest ranking among those who proclaimed high receive the corresponding halves of the pot. All players in a cards speak game simply display their hands at show, after which all players judge each hand; the high hand wins half the pot, while the low hand gets the other half.
The pot can be further divided into quarters or smaller fractions if more than one player ties for high or low. For instance, if two players tie for the best low hand and one player has the high hand, the high hand will win half of the pot and each low hand will only earn a quarter.
The low half of the pot, known as a "qualifier," is sometimes only awarded to players with a specified hand value or greater, especially in cardspeak games. In a game where "eight or better to qualify low" is the rule, for instance, a player with an eight-high hand (or one that is lower, such a seven-high hand), is eligible to win the low half of the pot (if his hand wins all other low hands), but a player with a 10-high or 9-high hand cannot win, even if his hand is the lowest. The high hand in this situation takes home the full pot. While "any pair/no pair" is a popular variation where a hand of at least a pair is necessary to win high, there is typically no qualifying hand to win high. To win low, you must have any hand without a pair as well as high.
Kiss, miss, bliss
Five cards are distributed to each player. In this version, a player can make three types of "virtual" wild/joker cards:
- Kiss: A numerically sequential pair is considered a single virtual wild card; e.g., A,2 or 8,9 or J,Q – but K,A isn't considered wild.
- Miss: A pair missing the card that would form a sequence is considered a single virtual wild card; e.g., A,3 or 8,10 or J,K – but K,2 isn't considered wild.
- Bliss: A pair having two same-numbered cards (regardless of suit or colour) is considered a single virtual wild card; e.g., 8,8 or A,A.
A player can make any combination of the above three as a part of their game and consider it as virtual wild card, but a player can use each type of combination only once in a hand. For example, a player may end up having one individual card, a kiss, and a miss), while another might have an individual card plus a kiss and a bliss, but it would not be possible to use two kisses with an individual card.
Cobra
Each player is dealt a single card. All players put in a pre-determined amount into the pot. All players, without seeing, pick their card and place it on their forehead. This way, each player can see everyone else's cards. No player can see their own card. This variation is usually played as the very last hand of the game.
Blind king and jack
Each player is dealt three or four cards. In this variation, any king or jack who has a side profile and only one eye visible (e.g., the king of diamonds, the jack of spades) is considered a wild card. This round generally begins when someone gets a trio, and is continued until some player has asked for a show to the player holding the applicable king or jack.
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